![]() The trial is long over, but I'll be posting the statements of other Min-Maxers to give a more holistic view of how it proceeded.Īnd now that that's out of the way, here are the Feats: If you disagree with any of my conclusions, feel free to state your case. In the rare case I cannot decide one way or the other, I'll turn things over to the community to decide on my behalf. After each feat's description, I'll lay down the verdict as to whether the feat in question is Horrifically Overpowered. The accused party is Owen KC Stephens, and his crime is false advertising of overpowered feats. , and you can gain additional uses per day as you gain levels (1 additional use to be applied to the Meta-Attack feat of your choice at 4th level and every 4 levels thereafter).įor the purposes of this review, I'll be acting as judge, jury, and executioner. They can be used a certain number of times per day, and most of them are activated as a swift or free actions. This ends Owen Stephens' public service announcement.īasically, they're like Meta-Magic feats, but for normal weapon and natural attacks. Keep in mind that the feat progression in Pathfinder is faster than normal 3.X, so you can't just unload all your feat slots on them.Īnd another (but no less important) reason for the new type is that in case anybody copies the feats as part of Open Game Content, interested parties can be properly warned ahead of time. Any feat marked as such can't ever be taken them as a bonus feat due to race or class you can have a maximum of 1 Horrifically Overpowered Feat at 1st level, 2 at 3rd level, and an additional 1 every 3 levels thereafter. But it knows that those brave or foolish enough to implement them in Pathfinder games are going to ignore these warnings, so it lays out suggestions and general overview of So basically the book opens up with a blurb of how these feats are not meant to be used in campaigns, for the sanity of players and Dungeon Masters. Libertad's Review of The Genius Guide to Horrifically Overpowered Feats, Because It Must Be Done Very situational, slightly less useful than Great Cleave. Very powerful, in that it can grant a nice AC bonus, but spell effects can grant miss chances, and its at a high enough level that a Sorcerer/Wizard can pull up stuff to negate attacks.ģ times per day, as a free action, you can roll a new attack against a new opponent within reach if you miss the original opponent in melee. Proficiency in Medium Armor, 11th level, and 2 feats (Arcane Armory Training & Mastery). Overland Flight still exists in Pathfinder. ![]() It has a feat tax of 2 bad feats (Acrobatic, Run), and you cannot change your route mid-jump. You can make a long jump up to your movement rate without an Acrobatics check, or a high jump equal to 1/2 that. Who knows, I might do a review when I buy the products! Let's see what I've got in the previews: Even worse, it might just turn people off from genuinely Nice Things for Fighters if the fixes smack of 'overpoweredness.' But that's probably me taking things too seriously.Īnd I got to see some actual feat descriptions in this one beyond a table! So if the feats aren't very powerful, and it's heavily geared towards martial characters, I can't help but wonder if it's reflective of the pro-caster bias which permeates Pathfinder. If you ever design a feat you expect to work in a normal campaign and it looks a lot like one of these feats, that’s a clear sign you’ve done something wrong. In many ways, these feats are classic bad examples, doing exactly the sorts of things feats shouldn’t. But what makes this significant? Well, it's written byĪ dude who's done quite a bit of work with Wizards of the Coast and on the Pathfinder RPG. And a lot of the feats are geared towards non-casters. One review, however, said that aside from the more blatant ones, they were no more overpowered than what a well-built Core Wizard could do. But then I saw a few reviews, which mentioned that only a few feats were horrifically overpowered, and quite a few of them made for nice boost to the noncasters. Released as an April Fool's Joke, it's meant to be exactly what it says on the tin. So there's this 3rd-party product called 'The Genius Guide to Horrifically Overpowered Feats.' What it promised was a bunch of horrifically overpowered feats which should never be taken in a game: I found a misleadingly labelled 3rd Party Pathfinder product, and conducted a pseudo-court session on Min-Max Boards to determine if it delivered on its promises. ![]() ![]() In the meantime, one more review! This is is the one that started it all. Why not base it off of a non-European culture and get some research in? Maybe have the culture focus on familial fidelity and the inherent selfishness of adventuring.Ĭoncerned Ninja Citizen on Min-Max Boards suggested a similar thing. John Wick writes fantasy 'MURIKA! but fucks it up because he doesn't keep notes. ![]()
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